Game



VI Ea GAME.

APPLICATION FILED YES. 25. I911.

2 SHEETS-SHEET I.

WWJZM T.

VERNER IE. ERWIN, OF LIMA, OHIO.

GAME.

Specification of Letters Patent. Patented 'Feb, '7, 1922.

Application filed February 25, 1921. Serial No. 447,652.

. To all whom it may concern:

Be it known that I, VERNER E. ERWIN, a citizen of the United States, residing at Lima, in the county of Allen and State of Ohio, have invented new and useful Improvements in Games, of which the follo wing is a specification.

This invention relates to games and com-' prehends a structure embodying a checkered board and a predetermined number of game pieces, divided into sets to represent and symbolize persons and things and the duty performed by such in actual war.

The nature and advantages of the invention will be better understoodwhen the following detail description is read in c0nnection with the accompanying drawings, the

invention requiring the exercise of considerable skill, which fact assures both interest and amusement to the players.

In the drawings forming part of this application like numerals of reference indicate similar parts in the several views and wherein: p

Figure 1 is a plan view of'the checkered board or playing surface on which the game is played. I

Figure 2 is a view of one of the game piecesrwhich represents the Capital and of which there are two.

Figure 3 represents the President of which there'are two. i

Figure 4 represents the General of which there are four.

Figure 5 represents the Cavalry of which there are four.

Figure 6 represents an Airplane of which there are four.

Figure 7 represents the Navy of which there are four.

Figure 8 represents a Tank of which there are four.

Figure 9 represents Transportation of which there are four.

Figure 10 represents Home of which there are four.

Figure 11 represents the Infantry, of which there are thirty-two.

Figure 12 is a plan view of the playing board showing the initial arrangement of the game pieces thereon.

The game apparatus forming the subject matter of my invention embodles a playing board or surface 10 which is marked off similar to the well known checker board, the latter being provided with at least sixteen rows of squares, each row having at least sixteen squares. There are two sets of game pieces, one set for each layer, and each set comprising thirty-two pieces. .The respective game pieces of each set are of different designsgto represent and symbolize to a marked degree persons and things utilized in actual warfare. Each set of game pieces includes one Capital, one President, two Generals, two Cavalry, two Transportation, two Tanks, two Navy, two Home, two Airplanes, and sixteen Infantrymen. The game pieces of the respective players, except the Infantry, are 7 arranged initially upon the playing board as shown in Figure 3, wherein the game pieces extend across the entire width of the playing board occupying'the outermost row of squares. The sixteen Infantrymen of the respectiveplayers are extended across the entire width of the board occupying the next row of spaces as illustrated in Figure 3.

The principle of this game is based on Republic, Government and the World Waf which has just ended. It is the object of each player to protect his Capital at all times and at anycost and to capture the opponents Capital. This may be done by forcing the opponent to position his Capital so that itcannot be moved without capture. The game pieces are moved alternately by the respective players across the board either way and any distance, but must occupy the same color of squares that they occupied men occupy the entire second row of spaces'on the playing board, these game pieces must be moved first, and they may initially be moved at least three spaces at one time, but thereafter only one or two spaces. The Infantrymen must be moved straight ahead except when taking a man of the opponent player, should the latter occupy a position diagonally to the position occupied by the Infantrymen of one player, taking one of the game pieces of the opponent. Occupyinposition of game piece taken. The Capital of each player should be protected by the other game pieces, and each player should exercise skill in having the Capital surrounded by different persons and organizations represented and symbolized by the other game pieces. The game pieces, except those re resenting the Infantrymen, can never )e jumped and taken in that manner except initially; As the Infantry.

with Airplanes and Tanks, and in these instances the game pieces cannot be taken unless the game piece executing the jump occupies the space formerly occupied by the game piece taken.

The President can move in any direction and any distance but must move on a straight line from the startin point, while the Generals may move any istance across the board providing that at the termination of the move in a straight line they are subsequently moved one space to the right or left.

The Airplanes may move two spaces and then may be moved two spaces in any direction, but each two spaces must be on straight lines, it being understood that the Airplanes, while occupying a Fort indicated by F in Figure 1, cannot be captured by any of the opponents game piec'es except those indicating Tanks, and Airplane.

The game pieces representing the Navy may be moved two spaces at a time, no more or no less, but in any direction.

The game pieces representing the tanks must be always moved three spaces, two one way and one the other, and as above stated,-

the Tanks and Airplane are the only game pieces that can capture an Airplane while occupying a Fort.

The Cavalry always moves diagonally any distance across the board and subsequent to this move must move one space either to the right, left, or an opposite direction to its initial movement.

The game pieces representing Home may be moved any distance at one time, always across the board.

The character of the game is such as to require the exercise of good judgment and discretion to successfully pla the game, and is particularly useful in deve oping the mind of the players. The playing board may 7 vary in size to include any number of spaces or squares, and the number of game pieces going description the nature and advantages of the invention will be readily apparent, I desire to have it understood that I do not limit myself to what is herein shown and described, and that such changes may be resorted to when desired as fall within the scopeof what is claimed.

lVhat is claimed is: r

1. A game apparatus comprising a checkered board having a plurality of parallel rows of squares of sixteen squares each, the board being further marked to define a large central square, the corners of which represent Forts, two sets of game pieces representing and symbolizing persons and things utilized in actual war, each set including sixteen pieces of different representations arranged on a straight line across one side of the board with each piece occupying a space, and the remaining sixteen pieces having a given representation andinitially arranged to occupy the next parallel row.

2. A game apparatus comprising a checkered board having parallel rows of sixteen squares each, the alternate squares of each row being of different colors, of one row being characterized as stations of organizations, game pieces representating such organizations occupyingsaid stations,

other game pieces representatlve of persons and things used in warfare occupying the other spaces of said row, a plurality of game pieces'of the same representation initially occupying the next parallel row of spaces, and said board being centrally marked off to provide a square, the corners of which represent Forts.

In testimony whereof I aflix m si nature. VERNER E. R IN.

certain squares 

